๐ฎ๐ฎ Unit 4 Overview
How can I apply math and computation expressively to create motion graphics?
Overview
This unit covers the fundamentals of creating motion in a program by using incrementing variables as well as how to utilize transformations and sine/cosine to move and shift their shapes. It continues to build off of knowledge acquired in the first 3 units.
The final project is very opened ended and asks students to showcase the skills gained in this unit as well as all skills they have learned previously.
Blueprint Foundational Student Standards
[Coming Soon]
Suggested Duration
13-22 Days (Dependent on how much time you allocate to final projects and lessons that have the option to go longer)
Assessments
Formative Assessments are given during each lesson.
Summative Assessments include:
Mini Projects: DVD Logo
Final Projects: Animated PSA/Greeting Card
Overview of Instructional Materials
Below we have broken each learning activity down into succinct lessons. We have also structured lessons to promote best practices in pedagogy and student engagement, as well as including our own suggestions for implementation.
Sequence of Lessons
LA1 - Adding Motion
U4LA1.1: Motion w/ Flipbook
U4LA1.2: Move in All Directions
U4LA1.3: Make it Bounce
Mini Project: DVD Logo/Bouncing Design
LA2 - Transformations
U4LA2.1: Translate and Push/Pop
U4LA2.2: Rotate
U4LA2.3: Scale
LA3 - Trigonometric Functions:
U4LA3.1: Sine && Oscillating Motion
U4LA3.2: Cosine && Circular Motion
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